![]() And while I agree that cards that are so ubiquitous are being targeted for that very reason, so the game can be fresh, as of now the one prediction I have for the meta after the changes is that aggro/tempo will most likely be even stronger than they already are. Obviously blizzard can account for this by printing new cards that accomplish the same type of slow down but relying on them to do so, rather than knowing for sure such cards will always be available, is a big if. Slack integration now supports -gold parameter for returning gold images. With these cards being gone my worry is that aggro will become even more prevalent And as someone who has always gravitated towards control and combo decks this is a huge concern.Īggro and hyper-tempo already rule the meta the majority of the time and without the necessary tools to slow such decks down it can potentially be a huge problem. Things like blizzard, sap, wild pyro, mass dispel, doomsayer and even things like misdirection for hunter are key components to how decks playing a somewhat slower, control style stay alive. As far as we know these cards are not playable in-game and are only in the game to give the developers of Hearthstone credit for their work. ![]() ![]() There were several new cards added that were a part of a new card set called Credits. I think one of the problems I’m seeing when looking at the cards leaving is that a lot of ways that classes survive early aggression are being taken away. There were several card changes made with this patch, most of which we already knew about.
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